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pawles22

32 Game Reviews

9 w/ Responses

It's a really good idea for a puzzle game. However, there are still things to work on here.

First of all, moving with the character is annoying at times. Even when I'm not pressing buttons fast, the character still seems to have this weird cooldown, and, even though I press "d" 3 times, it moves right only twice. I don't know, MAYBE that's just me, but whatever it is, it annoys me a lot.

Exactly because of the above, I sometimes end up falling, which really makes this game way more unpleasant to play. Falling is generally not needed in such a game, it doesn't add up to the challenge, but rather frustrates the player when they press the wrong button... which happened to me QUITE A LOT of times, which gets me to the next point...

Having WASD for moving and ARROWS for building are really confusing controls, and I got confused many, many times and accidentally pressed the wrong button, of course ended up falling and restarting the level.

Treat the last the points not as separate, but rather as two points that TOGETHER result in a lot of frustration. First points is okay without the second, and second is absolutely skippable without the first (even though the controls would still be confusing, you wouldn't be unnecessarily punished for confusing them)

The graphics are overall rather good, though the doors kinda lack... everything. They are just this one-coloured, boring polygon without any substance to it (unless they have been opened).

The lack of any music is the game is really, really, REALLY pulling the game down for me, as music is generally the first thing I focus on. Even some really simple melody would help a lot (and I mean, that kind of melody would be best for such a simple, but still entertaining game). As for other sounds, they are okay, although you get bored of them rather quickly in my opinion, and they can get kind of annoying after a while, especially the sound of collecting a key.

And that also reminds me, for the amount of deaths you can reach here, the restarts between dying is a really irritating. Sometimes you just accidentally die, and you think "ugh, waiting for respawn again".

Also the tutorial text is both too big, and vanishes too fast. I had to die two times before I could focus on the text from block placement and read the important part of it, earlier I just got something about blocks and "up arrow key", but I had no idea what to do with it. I honestly thought I was supposed to jump over the hole, lol (which could be an interesting concept too, btw). I think you should just add some button for confirming that you read the text. Also, the text sometimes gets in the way of the gameplay :/

Another thing you could consider is changing "total keys needed" to the remaining number of keys you have to collect in a level. The total amount doesn't really tell you much after you've already started, and I think a lot of people, including myself, will just rush into the level without really planning what to do. After collecting some keys, you will just be left with "wait, how many keys do I have already?"

Alright, I think that's everything. Overall a really nice idea for a puzzle game, and it was definitely enjoyable, even though I don't necessarily like these types of games! Good work! :D

The game is REALLY fun to play! However, I find some of the game mechanics a bit nonintuitive.

This point may not be the game's fault, but I thought that I had a pretty big cooldown on the weapon and it took me a few levels to figure out I could just hold the mouse button instead of pressing it.

The wall jumping is counterintuitive as well in my opinion. The tutorial shows the player to jump up, and that's what I did. I had trouble with getting up the walls because of how low I was jumping and I had to spam the jump button to move up. It took me a while to figure out I could jump the walls more effectively by manually moving the character left and right, which to be honest is a little bit weird when you see how wall jumping works usually (I don't really have any problems with that, though. Don't get me wrong, it's still fine for me.)

The game also never specifically tells you that your character can double jump. This also took me a while to notice. If the game told you, then even wall jumping would be more intuitive.

Now more about the gameplay itself. The enemies' design is fairly simple but really fun! I was really happy when meeting a new enemy, and with each one, the game became more and more interesting.

The game started to frustrate me a little bit at the last level when I died near the end. It's not a big issue as of now, because the levels are still fairly short and not so difficult. I suppose the number in the corner of the screen is the amount of life left, so I guess there will be more lives in the future.

If you're planning to make even longer levels than that, I'd suggest adding some checkpoints, maybe one per 3-4 sections. However, it's possible that you find a better solution!

Other people are also talking about the music. I, on the other hand, actually didn't even notice the lack of music in the game. The gameplay is just so interesting, each new level felt original, different from the last one. The graphics are glorious as well!

Overall a really good job with the game! I REALLY enjoyed playing it! :D

Citybuilder14 responds:

Thanks so much, for putting the time into writing this
The tutorial will be improved a lot in future and its great that you enjoyed playing
For now all the levels will just have 3 parts but in future if they're longer adding check points is a great idea

Thanks,

In the past - a music creator. Now moved on to new goals. Follow Leruo: https://l-e-r-u-o.newgrounds.com/

Age 22

Student

Uni of Science and Technology

Wrocław, Poland

Joined on 11/30/18

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